Difference between revisions of "User talk:Scrivener07"
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imported>Qazaaq |
imported>Qazaaq (sound properties) |
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*'''Use Sound:''' The [[Sound Descriptor]] played when the item is used or consumed. | |||
*'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up. | *'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up. | ||
*'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped. | *'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped. | ||
*'''Crafting Sound:''' The [[Sound Descriptor]] played when the object is crafted. | |||
*'''Scripts:''' [[Papyrus]] scripts can be attached here, and their properties edited. | *'''Scripts:''' [[Papyrus]] scripts can be attached here, and their properties edited. | ||
*'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems. | *'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems. |
Revision as of 06:52, 22 October 2017
Test Test
This is to test the wiki database.
Editor Object Classes - Common Properties
- ID: The editor ID which is used by the Creation Kit.
- Name: The object's name as it will appear within menus and the game world.
- Description: Used to provide a description in the inventory.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- World Art: The 3D Model File seen in the world.
- Model: The Model File that will be used.
- Icon: The Texture File that will be used.
- Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
- Use Sound: The Sound Descriptor played when the item is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.