Difference between revisions of "Visual Effect"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>Qazaaq
(added content)
Line 1: Line 1:
[[Category:Editor Reference]]
'''Type:''' <code>RFCT</code>
[[Category:Object_Classes]]
<BR/>
[[Category:WorldData]]
'''Papyrus:''' [[VisualEffect Script]]
'''Papyrus:''' [[VisualEffect Script]]


Line 8: Line 7:
== Editor Dialog ==
== Editor Dialog ==
[[File:Visual Effect Editor.png]]
[[File:Visual Effect Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Effect Art:'''
*{{Template:Editor:Property:Art Object|property=Effect Art}} Attaches to the [[Actor]] playing this effect.
*'''Shader:'''
*{{Template:Editor:Property:Effect Shader|property=Shader}} Attaches to the [[Actor]] playing this effect.
*'''Rotate To Face Target:'''  
*'''Rotate To Face Target (Not the effect target):'''  
*'''Attach to camera:'''  
*'''Attach to camera (effect art only):'''  
*'''Inherit Rotation:'''  
*'''Inherit Rotation:'''  


== See Also ==
== See Also ==
*[[Actor]]
*[[Art Object]]
*[[Effect Shader]]
*[[:Category:WorldData|WorldData Category]]
*[[:Category:WorldData|WorldData Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:WorldData]]

Revision as of 19:41, 18 April 2020

Type: RFCT
Papyrus: VisualEffect Script

Visual Effect objects are found in the Object Window under WorldData.

Editor Dialog

Visual Effect Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Effect Art: The Art Object to use. Attaches to the Actor playing this effect.
  • Shader: The EffectShader to use. Attaches to the Actor playing this effect.
  • Rotate To Face Target (Not the effect target):
  • Attach to camera (effect art only):
  • Inherit Rotation:

See Also