ApplyHavokImpulse - ObjectReference

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Member of: ObjectReference Script

Applies a Havok impulse force to this object of the specified direction and magnitude.

Syntax[edit | edit source]

Function ApplyHavokImpulse(float afX, float afY, float afZ, float afMagnitude) native

Parameters[edit | edit source]

  • afX: X component of the force vector.
  • afY: Y component of the force vector.
  • afZ: Z component of the force vector.
  • afMagnitude: The magnitude of the force vector - how hard to hit this object.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Apply a physical force along the x axis with a magnitude of 5 to a cheese wheel
CheeseWheel.ApplyHavokImpulse(1.0, 0.0, 0.0, 5.0)

Notes[edit | edit source]

  • For this to work for actors, you must call PushActorAway - Actor first, using a bit of force, then call this function.

See Also[edit | edit source]