GetAngleZ - ObjectReference
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Member of: ObjectReference Script
Gets this object's rotation around the z axis.
Syntax[edit | edit source]
float Function GetAngleZ() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
This object's rotation around the z axis, in degrees.
Examples[edit | edit source]
Debug.Trace("We are rotated " + GetAngleZ() + " degrees around the Z axis")
Notes[edit | edit source]
- Note that standard mathematical notation has 0 starting on the x-axis, rather than the y-axis, and increases counter-clockwise, not clockwise. Trigonometry (see Math Script) with the Z angle thus requires using the following conversion formula:
float GameAngleZ ;the game's version
float TrigAngleZ ;the rest of the world's interpretation of the same
GameAngleZ = Game.GetPlayer().GetAngleZ()
if ( GameAngleZ < 90 )
TrigAngleZ = 90 - GameAngleZ
else
TrigAngleZ = 450 - GameAngleZ
endif