GetEquippedItemType - Actor
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Member of: Actor Script
Gets the type of item the actor currently has equipped in the specified hand.
Syntax[edit | edit source]
int Function GetEquippedItemType(int aiEquipIndex) native
Parameters[edit | edit source]
- aiEquipIndex: The equip index from the actor's race to get the type from.
Return Value[edit | edit source]
The type of item equipped in the specified hand, which is one of the following values:
- 0: Nothing (Hand to hand)
- 1: One-handed sword
- 2: One-handed dagger
- 3: One-handed axe
- 4: One-handed mace
- 5: Two-handed sword
- 6: Two-handed axe
- 7: Bow
- 8: Staff
- 9: Gun
- 10: Grenade
- 11: Mine
Added room for new weapon types
- 24: Magic spell
- 25: Shield
- 26: Torch
Examples[edit | edit source]
; Does Bob have a bow in his first equip slot?
if (Bob.GetEquippedItemType(0) == 7) ; 7 is a bow
Debug.Trace("Bob has a bow in his first equip slot")
endIf