HasEffectKeyword - ObjectReference
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Member of: ObjectReference Script
Checks to see if the specified keyword is attached to a magic effect that belongs to an active effect currently on this reference.
Syntax[edit | edit source]
bool Function HasEffectKeyword(Keyword akKeyword) native
Parameters[edit | edit source]
- akKeyword: The Keyword to query for.
Return Value[edit | edit source]
Returns if this reference has an active effect coming from a magic effect with the specified keyword attached.
Examples[edit | edit source]
; Check to see if we have a fire attached on the player
if Game.GetPlayer().HasEffectKeyword(FireKeyword)
Debug.Trace("It burns!")
endIf