IsInDialogueWithPlayer - ObjectReference

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Member of: ObjectReference Script

Is this actor or talking activator currently talking to the player?

Syntax[edit | edit source]

bool Function IsInDialogueWithPlayer() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

Whether this actor or talking activator is currently talking to the player or not. If not an actor or talking activator, will always return false.

Examples[edit | edit source]

; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()

See Also[edit | edit source]