IsPlayerListening - Game
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Member of: Game Script
Returns whether the player actively listening to a transmitter that uses the given frequency.
Syntax[edit | edit source]
bool Function IsPlayerListening(float afFrequency) native global
Parameters[edit | edit source]
- afFrequency - The frequency of the transmitter we're testing against.
Return Value[edit | edit source]
True if the Pipboy is on, set to a frequency that would receive a registered transmitter, and within the transmitter's outer radius.
Examples[edit | edit source]
if (Game.IsPlayerListening(98.0))
Debug.Trace("Quick, the player's listening. Say something cool on frequency 98.0.")
endIf