OnCommandModeCompleteCommand - Actor
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Member of: Actor Script
Event called when the actor in command mode with player finishes his current command
Syntax[edit | edit source]
Event OnCommandModeCompleteCommand(int aeCommandType, ObjectReference akTarget)
Parameters[edit | edit source]
- aeCommandType: Type of Command that is finished, which is one of the following:
- 0 - None
- 1 - Call
- 2 - Follow
- 3 - Move
- 4 - Attack
- 5 - Inspect
- 6 - Retrieve
- 7 - Stay
- 8 - Release
- 9 - Heal
- akTarget: The ObjectReference that was the target of the command.
Examples[edit | edit source]
Event OnCommandModeCompleteCommand(int aeCommandType, ObjectReference akTarget)
if aeCommandType == 4
Debug.Trace("We've finished attacking, can we have a doggie biscuit now?")
endIf
endEvent