OnContainerChanged - ObjectReference
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Member of: ObjectReference Script
Event called when the object reference enters/leaves/moves between containers.
Syntax[edit | edit source]
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
Parameters[edit | edit source]
- akNewContainer: The container this object is entering. If this is None, the object was dropped.
- akOldContainer: The container this object just left. If this is None, the object was picked up.
Examples[edit | edit source]
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if akOldContainer && !akNewContainer
Debug.Trace("We have been dropped!")
elseif akNewContainer && !akOldContainer
Debug.Trace("We have been picked up!")
else
Debug.Trace("We have switched containers!")
endIf
endEvent
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if akNewContainer == Game.GetPlayer()
Debug.Trace("I just got put in the player's inventory!")
endIf
endEvent
Notes[edit | edit source]
- Once an object has been added to a container it ceases to exist in most cases. Most functions (except those that are inventory-safe) will fail to run with an error.
- Reminder: If you call RemoveItem() on an object and don't give it a destination container it is destroyed... such destroyed objects won't run an OnContainerChanged event. However, if an item is destroyed by RemoveItem() being called with a FormList or Keyword argument, the OnContainerChanged event will still be fired.