OnDifficultyChanged - Actor
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Member of: Actor Script
Event sent to the player when the game's difficulty is changed.
Syntax[edit | edit source]
Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
Parameters[edit | edit source]
- aOldDifficulty - The difficulty we're changing from
- aNewDifficulty - The difficulty we're changing to.
Examples[edit | edit source]
Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
if (aOldDifficulty == 6) && (aNewDifficulty != 6)
Debug.Trace("Player no longer wants hardcore mode...")
endEvent
Notes[edit | edit source]
Difficulty settings are as follows:
- 0 - Very Easy
- 1 - Easy
- 2 - Normal
- 3 - Hard
- 4 - Very Hard
- 5 - Survival (no Hardcore) DEFUNCT
- 6 - Survival w/ Hardcore