OnOpen - ObjectReference
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Member of: ObjectReference Script
Event called when the object has finished opening. (Like a door that has finished animating open)
Syntax[edit | edit source]
Event OnOpen(ObjectReference akActionRef)
Parameters[edit | edit source]
- akActionRef: The reference that caused us to open.
Examples[edit | edit source]
Event OnOpen(ObjectReference akActionRef)
if (akActionRef == Game.GetPlayer())
Debug.Trace("We were opened by the player")
else
Debug.Trace("Someone (or something) else opened us")
endIf
endEvent