Reference

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A Reference is an instance of an Base Object. Usually, this means that the object has been placed in the Render Window, although references can also be created at runtime by scripts. Each base object can have multiple references. The count of references is displayed in the Object Window. If any of the properties of a base object are changed in the Object Window, all its references are also changed in-game. However, references also hold some data that is unique to the reference. The simplest example is the reference's position: it's unique for each reference, and is not stored with the base object's data in the Object Window.

If you Double Mouse Click on an object in the Render Window, you will see its reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently. All References are treated as ObjectReference Scripts. References can also be cast to their specific subtype, so references of Actors are also Actor Scripts.

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