RemoveAllMods - ObjectReference

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Member of: ObjectReference Script

Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.

Syntax[edit | edit source]

Function RemoveAllMods() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Remove all the mods off the empty suit of power armor, stripping it down to its base frame
myPowerArmor.RemoveAllMods()

See Also[edit | edit source]