RemoveAllMods - ObjectReference
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Member of: ObjectReference Script
Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.
Syntax[edit | edit source]
Function RemoveAllMods() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Remove all the mods off the empty suit of power armor, stripping it down to its base frame
myPowerArmor.RemoveAllMods()