SetAttractionActive - ObjectReference
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Member of: ObjectReference Script
This function sets whether this ObjectReference should send attraction-object story manager events to actors with the specified attraction keyword.
Syntax[edit | edit source]
Function SetAttractionActive(Keyword apKeyword, bool abActive = true) native
Parameters[edit | edit source]
- apKeyword: Attraction keyword (one that already exists on this reference) to enable or disable from sending story manager attraction-object events to actors with that keyword.
- abActive : If true, allow this reference to send story manager attraction-object to actors with this keyword (note that this is allowed by default). If false, disable sending story manager attraction-object events to actors with this keyword.
- Default: true
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Stop sending Attraction Object events to actors with the AO_RadioWaves keyword.
SecretSubmarine.SetAttractionActive(AO_RadioWaves, false)
; Resume sending Attraction Object events to actors with the AO_RadioWaves keyword
SecretSubmarine.SetAttractionActive(AO_RadioWaves)
Notes[edit | edit source]
This change will be saved and loaded in saved games, but will be cleared when the reference unloads.