SetCriticalStage - Actor
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Member of: Actor Script
Sets this actor's current critical stage, along with applying any related effects.
Syntax[edit | edit source]
Function SetCriticalStage(int aiStage) native
Parameters[edit | edit source]
- aiStage: The critical stage to set it to. The following values are acceptable (properties are read-only and exist in the actor script):
- CritStage_None - No critical stage
- CritStage_GooStart - Start of the goo effect
- CritStage_GooEnd - End of the goo effect (removes object from the world)
- CritStage_DisintegrateStart - Start of the disintegrate effect
- CritStage_DisintegrateEnd - End of the disintegrate effect (removes object from the world)
- CritStage_FreezeStart - Start of the freeze effect
- CritStage_FreezeEnd - End of the freeze effect
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Tell skeleton to start disintigrating
Skeleton.SetCriticalStage(Skeleton.CritStage_DisintegrateStart)