SetCriticalStage - Actor

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Member of: Actor Script

Sets this actor's current critical stage, along with applying any related effects.

Syntax[edit | edit source]

Function SetCriticalStage(int aiStage) native

Parameters[edit | edit source]

  • aiStage: The critical stage to set it to. The following values are acceptable (properties are read-only and exist in the actor script):
    • CritStage_None - No critical stage
    • CritStage_GooStart - Start of the goo effect
    • CritStage_GooEnd - End of the goo effect (removes object from the world)
    • CritStage_DisintegrateStart - Start of the disintegrate effect
    • CritStage_DisintegrateEnd - End of the disintegrate effect (removes object from the world)
    • CritStage_FreezeStart - Start of the freeze effect
    • CritStage_FreezeEnd - End of the freeze effect

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Tell skeleton to start disintigrating
Skeleton.SetCriticalStage(Skeleton.CritStage_DisintegrateStart)

See Also[edit | edit source]