SetRelationshipRank - Actor
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Member of: Actor Script
Sets the relationship rank between this actor and another.
Syntax[edit | edit source]
Function SetRelationshipRank(Actor akOther, int aiRank) native
Parameters[edit | edit source]
- akOther: The other actor to determine our relationship with.
- aiRank: The relationship rank to set between this actor and the other. The following values are acceptable:
- 4: Lover
- 3: Ally
- 2: Confidant
- 1: Friend
- 0: Acquaintance
- -1: Rival
- -2: Foe
- -3: Enemy
- -4: Archnemesis
Return Value[edit | edit source]
None.
Example[edit | edit source]
; Set the fan's relationship with the player to archnemesis
AnnoyingFan.SetRelationshipRank(Game.GetPlayer(), -4)
Notes[edit | edit source]
Relationship data is NOT stored for Templated Actors, and any scripts that would set relationship data on a Templated Actor will get wiped once your game session is over (which obviously has bad implications for Save/Load).