Skyrim Actor Values Table

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Variable Reserved Use
Variable01
  • Used by cart drivers and horses to track state.
  • Used by Ambush Packages to record whether the ambush has been triggered.
Variable02
  • Used by the Ebony Blade so once an actor has witnessed its power, it is immune to it.
Variable03
  • Used to track if a guard recently asked about crimegold.
  • Used to track if an NPC notices player wearing an Amulet of Mara.
Variable04
  • Used for a triggered package transition on defaultMasterPackage.
Variable05
  • Used by NPCs stuck in web.
Variable06
  • Used as a combat state flag on a number of packages.
    • Used by HoldPosition*UntilReleased packages as a way to 'release' enemies from their post once the player passes it.
    • Used by the Hag's End Hagraven to track her boss battle state.
    • Used by the Frostmere Crypt Wispmother to track her battle state.
  • Used by children in the Adoption system for dialogue conditions and state tracking.
Variable07
  • (Vampires) Track if the NPC has been bitten by the player.
  • (Wisp) Used to track when child wisps are dead, triggering berserk script.
  • Used by children in the Adoption system for dialogue conditions and state tracking.
Variable08
  • (Werewolves) Used to tell when when the player (as a werewolf) has fed on a body already, to prevent further feeding.
Variable09
  • Used by innkeepers to conditionalize room rental dialogue.
Variable10
  • Used to decide if an actor is going to use the "Weapon Drawn" version of the DefaultMasterPackage.