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Variable
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Reserved Use
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Variable01
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- Used by cart drivers and horses to track state.
- Used by Ambush Packages to record whether the ambush has been triggered.
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Variable02
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- Used by the Ebony Blade so once an actor has witnessed its power, it is immune to it.
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Variable03
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- Used to track if a guard recently asked about crimegold.
- Used to track if an NPC notices player wearing an Amulet of Mara.
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Variable04
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- Used for a triggered package transition on defaultMasterPackage.
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Variable05
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- Used by NPCs stuck in web.
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Variable06
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- Used as a combat state flag on a number of packages.
- Used by HoldPosition*UntilReleased packages as a way to 'release' enemies from their post once the player passes it.
- Used by the Hag's End Hagraven to track her boss battle state.
- Used by the Frostmere Crypt Wispmother to track her battle state.
- Used by children in the Adoption system for dialogue conditions and state tracking.
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Variable07
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- (Vampires) Track if the NPC has been bitten by the player.
- (Wisp) Used to track when child wisps are dead, triggering berserk script.
- Used by children in the Adoption system for dialogue conditions and state tracking.
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Variable08
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- (Werewolves) Used to tell when when the player (as a werewolf) has fed on a body already, to prevent further feeding.
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Variable09
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- Used by innkeepers to conditionalize room rental dialogue.
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Variable10
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- Used to decide if an actor is going to use the "Weapon Drawn" version of the DefaultMasterPackage.
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