Difference between revisions of "Category:Workshop"
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imported>Gawdl3y |
imported>Gawdl3y |
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* Higher population in the vendor's location AND any linked settlements gives more income (up to a max per day) | * Higher population in the vendor's location AND any linked settlements gives more income (up to a max per day) | ||
* Happiness modifies vendor income (higher happiness = higher income multiplier). | * Happiness modifies vendor income (higher happiness = higher income multiplier). | ||
Current constants: | |||
int minVendorIncomePopulation = 5 ; need at least this population to get any vendor income | |||
float maxVendorIncome = 50.0 ; max daily vendor income from any settlement | |||
float vendorIncomePopulationMult = 0.03 ; multiplier on population, added to vendor income | |||
float vendorIncomeBaseMult = 2.0 ; multiplier on base vendor income | |||
In general, each vendor types is created by creating that kind of "shop" object, and assigning an NPC to it. Each type of "shop" has 3 levels - higher level shops are more expensive but offer correspondingly better benefits. | In general, each vendor types is created by creating that kind of "shop" object, and assigning an NPC to it. Each type of "shop" has 3 levels - higher level shops are more expensive but offer correspondingly better benefits. | ||
==Internal Resources== | ==Internal Resources== |