Difference between revisions of "Acoustic Space"

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[[Category:Editor Reference]]
'''Type:''' <code>ASPC</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Audio]]
'''Papyrus:''' None
'''Papyrus:''' None


The Acoustic Space is used to define the audio properties of a [[Cell]] in the game.
An ''Acoustic Space'' is used to define the audio properties of a [[Cell]] such as looping ambient sound effects and [[Reverb Parameters]].


== Editor Dialog==
== Editor Dialog==
[[File:Acoustic_Space_Editor.png]]
[[File:Acoustic_Space_Editor.png]]
* '''ID''': The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Environment type:''' The [[Reverb Parameter]] preset the Acoustic Space will use.
*'''Environment type:''' The [[Reverb Parameter]] preset the acoustic space will use.
*'''Use Sounds From Region:''' Include sounds from the selected [[Region]]; sounds derived from Regions are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. This is for interiors only.
*'''Use Sounds From Region:''' Include sounds derived from the selected [[Region]]. The selected region's sounds will play back in the acoustic space. This is for interiors only.
*'''Looping Sound:''' The sound that will be looped in this Acoustic Space. This is typically a stereo looping file to provide unique background noise.
*'''Looping Sound:''' The sound that will be looped in this acoustic space. This is typically a stereo looping file to provide unique background noise.
*'''IsInterior:'''  
*'''IsInterior:'''  
*'''Weather Attenuation:'''  
*'''Weather Attenuation:'''  


== See Also ==
== See Also ==
*[[Cell]]
*[[Region]]
*[[Reverb Parameter]]
*[[:Category:Audio|Audio Category]]
*[[:Category:Audio|Audio Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Audio]]
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