Difference between revisions of "ActorBase Script"
Jump to navigation
Jump to search
Added F4SE member
imported>Qazaaq (Added F4SE member) |
imported>Qazaaq (Added F4SE member) |
||
Line 19: | Line 19: | ||
== Structs == | == Structs == | ||
*Struct [[BodyWeight Struct - ActorBase|BodyWeight]] | *Struct [[BodyWeight Struct - ActorBase|BodyWeight]] | ||
**A structure containing actors body weight information. | **A structure containing an actors body weight information. | ||
== Global Functions == | == Global Functions == | ||
Line 57: | Line 57: | ||
*Function [[SetOutfit - ActorBase|SetOutfit]](Outfit akOutfit,bool abSleepOutfit) | *Function [[SetOutfit - ActorBase|SetOutfit]](Outfit akOutfit,bool abSleepOutfit) | ||
**Change the default or sleep outfit. Art will be loaded next time this actor is loaded. | **Change the default or sleep outfit. Art will be loaded next time this actor is loaded. | ||
== F4SE Member Functions == | |||
*ActorBase Function [[GetTemplate - ActorBase|GetTemplate]](bool bTopMost) | |||
**Gets the template of the ActorBase, topmost will return the highest parent. | |||
*bool Function [[HasHeadPartOverlays - ActorBase|HasHeadPartOverlays]]() | |||
**Returns whether this ActorBase has any overlay head parts. | |||
*HeadPart[] Function [[GetHeadParts - ActorBase|GetHeadParts]](bool bOverlays) | |||
**Returns the head part array from either the overlay list or original list. | |||
*Outfit Function [[GetOutfit - ActorBase|GetOutfit]](bool bSleepOutfit) | |||
**Get the Outfit of the actor. | |||
*BodyWeight Function [[GetBodyWeight - ActorBase|GetBodyWeight]]() | |||
**Returns this actors body weight information. | |||
*Function [[SetBodyWeight - ActorBase|SetBodyWeight]](BodyWeight weight) | |||
**Modifies this actors body weight information. | |||
== Events == | == Events == |