Difference between revisions of "Actor Value"
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floated dialog
imported>Qazaaq |
imported>Qazaaq (floated dialog) |
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Actor Value Editor.png]] | [[File:Actor Value Editor.png|thumb|right|400px]] | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Type:''' | *'''Type:''' | ||
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**'''Damage Is Positive:''' | **'''Damage Is Positive:''' | ||
*'''Additional Info:''' | *'''Additional Info:''' | ||
{{ClearFloats}} | |||
==Hard-coded Actor Values== | ==Hard-coded Actor Values== | ||
There are a number of Actor Values that are defined in the code. This is because the code needs to be able to access them directly. In-game information about these Actor Values can be modified in the Creation Kit. You can see a list of Actor Values in the "Misc" section of the Object Window. There is a column that will show the word "HARDCODED" to let you know which Actor Values are hard-coded. | There are a number of Actor Values that are defined in the code. This is because the code needs to be able to access them directly. In-game information about these Actor Values can be modified in the Creation Kit. You can see a list of Actor Values in the "Misc" section of the Object Window. There is a column that will show the word "HARDCODED" to let you know which Actor Values are hard-coded. |