Difference between revisions of "Archive File"
Jump to navigation
Jump to search
Added examples and formatting infos.
imported>Qazaaq |
imported>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (Added examples and formatting infos.) |
||
Line 1: | Line 1: | ||
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code> | '''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code> | ||
An [[Archive File]] stores other | An [[Archive File]] stores other [[:Category:Game Files|Game Files]] such as [[Interface File]]s, [[Material File]]s, [[Model File]]s, [[Script File]]s, [[Sound File]]s, [[String File]]s, [[Texture File]]s, and others to load during runtime. | ||
Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. | Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. | ||
==BSA== | |||
<code>.bsa</code> | |||
'''.bsa''' stores files for [https://elderscrolls.bethesda.net/en/skyrim The Elder Scrolls V: Skyrim and TESV: Skyrim Special Edition]. | |||
==BA2== | |||
<code>.ba2</code> | |||
'''.ba2''' stores files for Fallout 4. | |||
===Example=== | |||
* '''myTestPlugin.esp''' - your [[Data File]] | |||
* '''myTestPlugin - Main.BA2''' - holds any files other than [[Texture File]]s. | |||
* '''myTestPlugin - Textures.BA2''' - holds only [[Texture File]]s. | |||
==ACHLIST== | |||
<code>.achlist</code> | |||
'''.achlist''' files are JSON text files that can be opened and edited with a text editor, such as [[Notepad++]]. They contain all files to be stored. | |||
===Example=== | |||
<source lang="jquery"> | |||
[ | |||
"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_d.DDS", | |||
"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_msn.DDS", | |||
"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_s.DDS" | |||
] | |||
</source> | |||
*You can have the Creation Kit export an ACHLIST, but it is advised that you double-check what is exported for accuracy. Paths are sometimes created in error if the material file path slash is not in the correct direction. | |||
==Tooling== | ==Tooling== |