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Atom is | '''Atom''' is a completely free, open-source, highly-extensible text editor based on Chromium and Node.js. | ||
It was created and is being actively developed by the GitHub team. | It was created and is being actively developed by the GitHub team. | ||
It can be downloaded from the [https://atom.io/ official Atom site]. | It can be downloaded from the [https://atom.io/ official Atom site]. | ||
Atom's interface and functionality is very similar to [[Sublime Text]], so it's a fairly painless transition if you have experience with it. | |||
Atom has an extremely flexible package system that allows customization of virtually everything about the editor. | Atom has an extremely flexible package system that allows customization of virtually everything about the editor. | ||
{{See Wikipedia|Atom (text editor)}} | |||
==Installation== | ==Installation== | ||
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#Go to [https://atom.io/ the Atom website], download the setup file, and run it. | #Go to [https://atom.io/ the Atom website], download the setup file, and run it. | ||
===Install | ===Install packages=== | ||
* Fallout 4 [https://atom.io/packages/language-papyrus language-papyrus] | |||
* F4SE [https://github.com/Neanka/atom-language-papyrus language-papyrus] | |||
#In Atom, open the settings tab (File -> Settings, or Ctrl | |||
Syntax highlighting and snippets are provided by the one of the language packages. | |||
Compilation is provided by the [https://atom.io/packages/build build] and [https://atom.io/packages/build-papyrus build-papyrus] packages. | |||
#In Atom, open the settings tab (File -> Settings, or {{key press|Ctrl|,}}) | |||
#Select the Install tab on the side | #Select the Install tab on the side | ||
#Search for <code>language-papyrus</code>, then click install on the package when the results appear | #Search for <code>language-papyrus</code>, then click install on the package when the results appear | ||
#Repeat the previous step for <code>build</code> and <code>build-papyrus</code> | #Repeat the previous step for <code>build</code> and <code>build-papyrus</code> | ||
#To see compiler errors inline with your code, also install the <code>[https://atom.io/packages/linter linter]</code> package | |||
If your Papyrus Compiler isn't in the default location (<code>C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Papyrus Compiler\PapyrusCompiler.exe</code>), then you must set it in the build-papyrus package settings | If your Papyrus Compiler isn't in the default location (<code>C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Papyrus Compiler\PapyrusCompiler.exe</code>), then you must set it in the build-papyrus package settings: | ||
#In Atom, open the settings tab (File -> Settings, or Ctrl | #In Atom, open the settings tab (File -> Settings, or {{key press|Ctrl|,}}) | ||
#Select the Packages tab on the side | #Select the Packages tab on the side | ||
#Search for <code>build-papyrus</code> or find it in the list, and click on Settings | #Search for <code>build-papyrus</code> or find it in the list, and click on Settings | ||
#Change the compiler path setting to your appropriate path | #Change the compiler path setting to your appropriate path | ||
== | ==Usage== | ||
The build-papyrus | ===Snippets=== | ||
The available snippets are nearly identical to the [[Sublime Text#Existing_Snippets|Sublime Text plugin's snippets]]. | |||
To use a snippet, just begin typing the name of a function/event/other snippet, and a list of matched snippets will appear. | |||
You can choose which one to use with the arrow keys or mouse, and complete it by pressing {{key press|Tab}} or clicking on it. | |||
Immediately after autocompletion, you may be able to cycle through pieces of it by pressing {{key press|Tab}} again, depending on the snippet. | |||
===Compilation=== | |||
There are two methods to configure compilation of your scripts; using a [[Papyrus Projects|Papyrus project file]], or manually configuring the build-papyrus settings. | |||
Using a project file is highly recommended, as it can handle compiling entire folders at the same time, and will always compile all of your scripts when building. | |||
Manual configuration will only compile the file you currently have open. | |||
In either case, you can use {{key press|Ctrl|Alt|B}} or {{key press|F9}} to trigger the build. | |||
You can choose if you want to compile for default, release (strip out debugOnly), or final release (strip out debugOnly and betaOnly) by selecting the build target. | |||
To select the active build target, press {{key press|Ctrl|Alt|T}} or {{key press|F7}}. | |||
If you are keeping your scripts inside the game folder, the project/configuration file should be placed in <code>Fallout 4\Data\Scripts\Source</code>. | |||
Otherwise, the file should be placed in your mod's folder. | |||
These are also the folders you should have open in Atom. | |||
You should only have one project/configuration file in any folder, as build-papyrus only uses the first one it locates. | |||
Upon adding or removing a project/configuration file, make sure you run the <code>Build: Refresh Targets</code> command in the palette ({{key press|Ctrl|Shift|P}}). | |||
More information is available in the [https://github.com/Gawdl3y/atom-build-papyrus/blob/master/README.md build-papyrus readme file]. | |||
====Project file==== | |||
Make sure your Papyrus project file is in the base folder that you have open in Atom. No additional configuration is necessary. | |||
====Manual configuration==== | |||
Place the below text into a file called <code>.build-papyrus.yml</code> in the base folder you have open in Atom: | |||
<source lang="yaml"> | |||
game: fallout4 | |||
output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\ | |||
imports: | |||
- C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User | |||
- C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\DLC03 | |||
- C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\DLC02 | |||
- C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\DLC01 | |||
- C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base | |||
</source> | |||
If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory. | |||
If you do not have the DLC, simply remove them from the <code>imports</code> setting. | |||
==Tips and tricks== | |||
*The command palette ({{key press|Ctrl|Shift|P}}) lists every single command available in Atom, with a fuzzy finder. If you ever forget a hotkey, you can search for the command with its full/partial name or whatever shorthand you come up with. Searching {{kbd|brt}} will find <code>Build: Refresh Targets</code>, for example. | |||
*Pressing {{key press|Ctrl|P}} will open a fuzzy finder for all files in the folder you have open. It will list files that match your search in real-time. You can type file names in just about any shorthand you can think of, and it will find them correctly. "comph" will match a file named "CompanionsHousekeepingScript.psc", for example. | |||
*After compiling, if there are any errors, you can cycle through them with {{key press|Ctrl|Alt|G}} or {{key press|F4}}. You can also jump straight to the first error with {{key press|Ctrl|Alt|H}} or {{key press|Shift|F4}}. Additionally, you can click on the errors at the bottom of the window to jump to them. The linter package will also list the errors in a much prettier, more usable way. | |||
*Holding {{key press|Ctrl}} allows you to move lines up and down with the arrow keys. | |||
*{{key press|Ctrl|Shift|D}} duplicates a line. | |||
*Highlight a word, then press {{key press|Ctrl|D}} repeatedly to highlight each occurrence of it in succession. This makes renaming variables and functions quite simple! | |||
*All Events that the compiler supports have been added as snippets, so if you type the name of the event and hit {{key press|Tab}}, it will autocomplete to the full event (with parameters) so you don't have to check the wiki for syntax. | |||
**For remote-registered events, use the name of the event followed by {{kbd|-rem}} to have the correct syntax filled out. | |||
**For reference collection aliases, use the name of the event followed by {{kbd|-rc}} to have the sender parameter auto-added | |||
**Both of the above are combined into {{kbd|-rem-rc}} if you happen to need a remote event from a ref collection alias. | |||
*All the functions on the wiki have been added as snippets. You can type part of the function name and hit {{key press|Tab}} to fill out the function with all the parameters. Hit {{key press|Tab}} to switch between each parameter. | |||
==Recommended packages== | |||
To further enhance your experience with Atom, there are thousands of packages for Atom available. | |||
You can browse them within the editor itself, or on the [https://atom.io/packages official packages site]. | |||
Here are a few worth taking a look at: | |||
*[https://atom.io/packages/minimap minimap] - Adds a minimap preview of your source code like Sublime Text does | |||
*[https://atom.io/packages/minimap-find-and-replace minimap-find-and-replace] - Highlights all found text on the minimap when finding/replacing code | |||
*[https://atom.io/packages/minimap-selection minimap-selection] - Highlights your text selection on the minimap | |||
*[https://atom.io/packages/highlight-selected highlight-selected] - Highlights all occurrences of your text selection | |||
*[https://atom.io/packages/minimap-highlight-selected minimap-highlight-selected] - Highlights all occurrences of your text selection on the minimap | |||
*[https://atom.io/packages/project-manager project-manager] - Lets you save your Atom workspace as a project, and easily reopen them | |||
*[https://atom.io/packages/clipboard-plus clipboard-plus] - Keeps your clipboard history | |||
==See Also== | |||
*[[:Category:Text Editors|Other Text Editors]] | |||
[[Category:Text Editors]] | |||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category: | [[Category:Tooling]] |