Difference between revisions of "CombatStyle"

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imported>Qazaaq
imported>Qazaaq
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'''Papyrus:''' [[CombatStyle Script]]
'''Papyrus:''' [[CombatStyle Script]]


=Overview=
A combat style represents an [[Actor]]'s overall approach to combat.
A combat style represents an [[Actor]]'s overall approach to combat.


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===General Tab===
===General Tab===
[[File:CombatStyle General Editor.png]]
[[File:CombatStyle General Editor.png|thumb|right|400px]]


* '''Offensive Mult''' - this works in conjunction with the defensive mult.  Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
* '''Offensive Mult''' - this works in conjunction with the defensive mult.  Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack.
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*'''Avoid Threat Chance''' - Not used, or use unknown to author.
*'''Avoid Threat Chance''' - Not used, or use unknown to author.
*'''Equipment Score Mults''' - the higher the number, the more likely the actor will be to use that weapon.  This number is multiplied into the damage output of the attack.  So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic.
*'''Equipment Score Mults''' - the higher the number, the more likely the actor will be to use that weapon.  This number is multiplied into the damage output of the attack.  So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic.
 
{{ClearFloats}}
===Melee Tab===
===Melee Tab===
[[File:CombatStyle Melee Editor.png]]
[[File:CombatStyle Melee Editor.png|thumb|right|400px]]
* '''Attack''':
* '''Attack''':
** '''Attack Staggered Mult''' - The higher the number, the more likely an NPC will attack a player in a stagger state
** '''Attack Staggered Mult''' - The higher the number, the more likely an NPC will attack a player in a stagger state
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*'''Misc''':
*'''Misc''':
** '''Allow Dual Wielding''' - Allows an NPC to dual wield.  Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs.
** '''Allow Dual Wielding''' - Allows an NPC to dual wield.  Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs.
 
{{ClearFloats}}
===Ranged Tab===
===Ranged Tab===
[[File:CombatStyle Ranged Editor.png]]
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]]
 
{{ClearFloats}}
===Close Range Tab===
===Close Range Tab===
[[File:CombatStyle CloseRange Editor.png]]
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]]
Only one of these can be active:
Only one of these can be active:


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** '''Flank Distance''' - Distance to target when trying to flank
** '''Flank Distance''' - Distance to target when trying to flank
** '''Stalk Time''' - Time spent flanking before attacking
** '''Stalk Time''' - Time spent flanking before attacking
 
{{ClearFloats}}
===Long Range Tab===
===Long Range Tab===
[[File:CombatStyle LongRange Editor.png]]
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
* '''Strafe Mult''' - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
* '''Strafe Mult''' - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
 
{{ClearFloats}}
===Cover Tab===
===Cover Tab===
[[File:CombatStyle Cover Editor.png]]
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
 
{{ClearFloats}}
===Flight Tab===
===Flight Tab===
[[File:CombatStyle Flight Editor.png]]
[[File:CombatStyle Flight Editor.png|thumb|right|400px]]
 
Dragon combat AI settings:
* '''Dive Bomb Chance''' -  Chance of a pick-up-and-drop attack (?)
* '''Dive Bomb Chance''' -  Chance of a pick-up-and-drop attack (?)
* '''Hover Chance''' -  Chance of hovering
* '''Hover Chance''' -  Chance of hovering
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* '''Ground Attack Time''' - How long the actor stays on ground before flying again
* '''Ground Attack Time''' - How long the actor stays on ground before flying again
* '''Perch Attack Time''' - How long the actor stays in perch furniture before leaving it
* '''Perch Attack Time''' - How long the actor stays in perch furniture before leaving it
 
{{ClearFloats}}
== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
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