Difference between revisions of "CombatStyle"
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'''Papyrus:''' [[CombatStyle Script]] | '''Papyrus:''' [[CombatStyle Script]] | ||
A combat style represents an [[Actor]]'s overall approach to combat. | A combat style represents an [[Actor]]'s overall approach to combat. | ||
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===General Tab=== | ===General Tab=== | ||
[[File:CombatStyle General Editor.png]] | [[File:CombatStyle General Editor.png|thumb|right|400px]] | ||
* '''Offensive Mult''' - this works in conjunction with the defensive mult. Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack. | * '''Offensive Mult''' - this works in conjunction with the defensive mult. Basically, the higher the number, the more likely a character will attack, the more often they will attack, and the more often they will power attack. | ||
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*'''Avoid Threat Chance''' - Not used, or use unknown to author. | *'''Avoid Threat Chance''' - Not used, or use unknown to author. | ||
*'''Equipment Score Mults''' - the higher the number, the more likely the actor will be to use that weapon. This number is multiplied into the damage output of the attack. So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic. | *'''Equipment Score Mults''' - the higher the number, the more likely the actor will be to use that weapon. This number is multiplied into the damage output of the attack. So if you have a melee attack that has a small amount of damage, and a spells that do a lot, you have to 'jack' this mult up very high on the melee attack for the actor to prefer melee attacks over magic. | ||
{{ClearFloats}} | |||
===Melee Tab=== | ===Melee Tab=== | ||
[[File:CombatStyle Melee Editor.png]] | [[File:CombatStyle Melee Editor.png|thumb|right|400px]] | ||
* '''Attack''': | * '''Attack''': | ||
** '''Attack Staggered Mult''' - The higher the number, the more likely an NPC will attack a player in a stagger state | ** '''Attack Staggered Mult''' - The higher the number, the more likely an NPC will attack a player in a stagger state | ||
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*'''Misc''': | *'''Misc''': | ||
** '''Allow Dual Wielding''' - Allows an NPC to dual wield. Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs. | ** '''Allow Dual Wielding''' - Allows an NPC to dual wield. Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs. | ||
{{ClearFloats}} | |||
===Ranged Tab=== | ===Ranged Tab=== | ||
[[File:CombatStyle Ranged Editor.png]] | [[File:CombatStyle Ranged Editor.png|thumb|right|400px]] | ||
{{ClearFloats}} | |||
===Close Range Tab=== | ===Close Range Tab=== | ||
[[File:CombatStyle CloseRange Editor.png]] | [[File:CombatStyle CloseRange Editor.png|thumb|right|400px]] | ||
Only one of these can be active: | Only one of these can be active: | ||
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** '''Flank Distance''' - Distance to target when trying to flank | ** '''Flank Distance''' - Distance to target when trying to flank | ||
** '''Stalk Time''' - Time spent flanking before attacking | ** '''Stalk Time''' - Time spent flanking before attacking | ||
{{ClearFloats}} | |||
===Long Range Tab=== | ===Long Range Tab=== | ||
[[File:CombatStyle LongRange Editor.png]] | [[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | ||
* '''Strafe Mult''' - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player? | * '''Strafe Mult''' - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player? | ||
{{ClearFloats}} | |||
===Cover Tab=== | ===Cover Tab=== | ||
[[File:CombatStyle Cover Editor.png]] | [[File:CombatStyle Cover Editor.png|thumb|right|400px]] | ||
{{ClearFloats}} | |||
===Flight Tab=== | ===Flight Tab=== | ||
[[File:CombatStyle Flight Editor.png]] | [[File:CombatStyle Flight Editor.png|thumb|right|400px]] | ||
* '''Dive Bomb Chance''' - Chance of a pick-up-and-drop attack (?) | * '''Dive Bomb Chance''' - Chance of a pick-up-and-drop attack (?) | ||
* '''Hover Chance''' - Chance of hovering | * '''Hover Chance''' - Chance of hovering | ||
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* '''Ground Attack Time''' - How long the actor stays on ground before flying again | * '''Ground Attack Time''' - How long the actor stays on ground before flying again | ||
* '''Perch Attack Time''' - How long the actor stays in perch furniture before leaving it | * '''Perch Attack Time''' - How long the actor stays in perch furniture before leaving it | ||
{{ClearFloats}} | |||
== See Also == | == See Also == | ||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] |