Difference between revisions of "CombatStyle"

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356 bytes added ,  00:13, 29 March 2018
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imported>Qazaaq
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**'''Block When Staggered/Recoiled:'''
**'''Block When Staggered/Recoiled:'''
**'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player either with a shield or a special attack flagged as a 'bash'. This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.
**'''Bash Mult:''' The higher the number, the more likely an NPC will bash the player either with a shield or a special attack flagged as a 'bash'. This can result in the player being staggered, thus interrupting animations and temporarily disorienting & disabling actions.
**'''Bash Recoiled Mult:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state.  A recoiled state is when the player (or npc) gets his regular attack blocked, thus recoiling him.
**'''Bash Recoiled Mult:''' The higher the number, the more likely an NPC will bash a player who is in a recoiled state.  A recoiled state is when an [[Actor]] gets ther regular attack blocked, thus recoiling them.
**'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
**'''Bash Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively attacking, or in an attack state.
**'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
**'''Bash Power Attack Mult:''' The higher the number, the more likely an NPC will bash a player who's actively power attacking, or in an power attack state.
*'''Misc'''
*'''Misc'''
**'''Allow Dual Wielding:''' Allows an NPC to dual wield. Note, this will only work on 'humanoid' NPCs who have Dual Wielding animations.
**'''Allow Dual Wielding:''' Allows an NPC to dual wield. Note, this will only work on 'humanoid' NPCs who have Dual Wielding animations.
**'''Retarget Any Nearby Melee Target:'''
**'''Retarget Any Nearby Melee Target:'''
{{ClearFloats}}
{{ClearFloats}}
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=== Ranged Tab ===
=== Ranged Tab ===
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]]
[[File:CombatStyle Ranged Editor.png|thumb|right|400px]]
*'''Accuracy Mult:'''
{{ClearFloats}}
{{ClearFloats}}


=== Close Range Tab ===
=== Close Range Tab ===
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]]
[[File:CombatStyle CloseRange Editor.png|thumb|right|400px]]
Only one of these can be active:
Only one radio may be selected for use.
*'''Dueling:'''
*'''Dueling'''
**'''Circle Mult:''' How much the actor circles the target instead of staying still.
**'''Circle Mult:''' How much the actor circles the target instead of staying still.
**'''Fallback Mult:''' Chance to back off from the target.
**'''Fallback Mult:''' Chance to back off from the target.
*'''Flanking:'''
*'''Flanking'''
**'''Flank Distance:''' Distance to target when trying to flank.
**'''Flank Distance:''' Distance to target when trying to flank.
**'''Flank Variance:''
**'''Stalk Time:''' Time spent flanking before attacking.
**'''Stalk Time:''' Time spent flanking before attacking.
*'''Charging'''
**'''Charge Distance:'''
**'''Throw Max Targets:'''
**'''Throw Probability:'''
**'''Sprint Past Probability:'''
**'''Sideswipe Probability:'''
**'''Disengage Probability:'''
{{ClearFloats}}
{{ClearFloats}}


=== Long Range Tab ===
=== Long Range Tab ===
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
*'''Strafe Mult:''' How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
*'''Strafe Mult:''' How much the actor strafes to dodge [[Projectile]]s when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
*'''Adjust Range Mult:'''
*'''Wait Mult:'''
*'''Crouch Mult:'''
*'''Range Mult:'''
{{ClearFloats}}
{{ClearFloats}}


=== Cover Tab ===
=== Cover Tab ===
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
*'''Cover Search Distance Mult:'''
{{ClearFloats}}
{{ClearFloats}}


=== Flight Tab ===
=== Flight Tab ===
[[File:CombatStyle Flight Editor.png|thumb|right|400px]]
[[File:CombatStyle Flight Editor.png|thumb|right|400px]]
*'''Dive Bomb Chance:''' Chance of a pick-up-and-drop attack (?).
*'''Dive Bomb Chance:''' Chance of a pick-up-and-drop attack.
*'''Hover Chance:''' Chance of hovering.
*'''Hover Chance:''' Chance of hovering.
*'''Ground Attack Chance:''' Chance of landing.
*'''Ground Attack Chance:''' Chance of landing.
*'''Perch Attack Chance:''' Chance of landing on a perch furniture.
*'''Perch Attack Chance:''' Chance of landing on a perch [[Furniture]].
*'''Flying Attack Chance:''' Chance of a "drive-by" attack with shout (?).
*'''Flying Attack Chance:''' Chance of a "drive-by" attack with shout.
*'''Hover Time:''' How long the actor hovers.
*'''Hover Time:''' How long the actor hovers.
*'''Ground Attack Time:''' How long the actor stays on ground before flying again.
*'''Ground Attack Time:''' How long the actor stays on ground before flying again.
*'''Perch Attack Time:''' How long the actor stays in perch furniture before leaving it.
*'''Perch Attack Time:''' How long the actor stays in perch [[Furniture]] before leaving it.
{{ClearFloats}}
{{ClearFloats}}


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