Difference between revisions of "Hazard"
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imported>ChikkenChazer (Introduce Hazard page (copy from Skyrim CK Wiki with minor modifications)) |
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'''Type:''' <code>HAZD</code> | |||
[[ | <BR/> | ||
== | '''Papyrus:''' [[Hazard Script]] | ||
* | |||
* | == Editor Dialog == | ||
[[File:Hazard_Editor.png|right]] | |||
*{{Template:Editor:Property:ID}} | |||
*{{Template:Editor:Property:Name}} Not displayed in game. | |||
*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell. | *'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell. | ||
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely. | *'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely. | ||
*'''Limit:''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | *'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | ||
*'''Radius:''' This is the radius of the area of influence of the Hazard. | *'''Radius:''' This is the radius of the area of influence of the Hazard. | ||
*'''Target Interval:''' Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell). | *'''Target Interval:''' Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell). | ||
*'''IS Radius:''' The radius within which the specified IS Mod is applied. | *'''IS Radius:''' The radius within which the specified ''IS Mod'' is applied. | ||
*'''Light:''' A [[Light]] to attach to the Hazard. | *'''Light:''' A [[Light]] to attach to the Hazard. | ||
*'''Spell:''' The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard. | *'''Spell:''' The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard. | ||
* | *{{Template:Editor:Property:Sound}} | ||
* | *{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''. | ||
* | *{{Template:Editor:Property:Impact Data Set}} | ||
*'''Taber Effectiveness by Proximity | |||
'''Taber Effectiveness by Proximity | |||
*'''Full Effect Radius:''' [Unknown/Not Yet Tested] | *'''Full Effect Radius:''' [Unknown/Not Yet Tested] | ||
*'''Taper Weight:''' [Unknown/Not Yet Tested] | *'''Taper Weight:''' [Unknown/Not Yet Tested] | ||
*'''Taper Curve:''' [Unknown/Not Yet Tested] | *'''Taper Curve:''' [Unknown/Not Yet Tested] | ||
*'''Flags''' | |||
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set. | |||
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact. | |||
**'''Inherit Radius From Spawn Spell:''' [Unknown/Not Yet Tested] | |||
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against. | |||
**'''Drop to Ground:''' Causes the associated NIF to appear close to the ground upon impact. | |||
{{ClearFloats}} | |||
* | |||
== See Also == | |||
*[[:Category:Special Effect|Special Effect Category]] | |||
[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:Special Effect]] |