Difference between revisions of "Key"
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'''Type:''' <code>KEYM</code> | |||
<BR/> | |||
'''Papyrus:''' [[Key Script]], [[ObjectReference Script]] | |||
'''Papyrus:''' [[Key Script]] | |||
[[ | A key is used to unlock a [[Door]]. If the matching key for a locked door is found in the [[Actor]]s inventory, they may automatically unlock the door and enter. | ||
The [[Key]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]]. | |||
== Editor Dialog == | == Editor Dialog == | ||
* | [[File:Key Object.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Name}} | ||
* | *{{Template:Editor:Property:Weight}} | ||
** | *{{Template:Editor:Property:Value}} | ||
* | **{{Template:Editor:Property:Clac from components}} | ||
* | *{{Template:Editor:Property:Add Destruction Data}} | ||
* | *{{Template:Editor:Property:Pickup Sound}} | ||
* | *{{Template:Editor:Property:Putdown Sound}} | ||
* | *{{Template:Editor:Property:Preview Transform}} | ||
* | *{{Template:Editor:Property:Featured Item Message}} | ||
* | *{{Template:Editor:Property:Inventory Image}} | ||
* | *{{Template:Editor:Property:Message Icon}} | ||
* | *{{Template:Editor:Property:Model}} | ||
* | *{{Template:Editor:Property:Pack-In Use Only}} | ||
* | *{{Template:Editor:Property:Papyrus Script}} | ||
* | *{{Template:Editor:Property:Keywords}} | ||
*{{Template:Editor:Property:Component Data}} | |||
== See Also == | == See Also == | ||
*[[MiscItem]] | |||
*[[Keyword]] | |||
*[[:Category:Items|Items Category]] | *[[:Category:Items|Items Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:Items]] |