Difference between revisions of "MenuData Struct - UI"

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{{Template:Incomplete Article}}
'''Member of:''' [[UI Script]]
'''Member of:''' [[UI Script]]
{{Template:Papyrus:RequiredF4SE|version=0.6.5}}
{{Template:Papyrus:RequiredF4SE|version=0.6.5}}


A structure that holds information about a menu.
The '''MenuData''' structure is used to register a custom menu.
The values used will determine how the menu will be initialized when opened.
This includes things like pausing the game, preventing the game from being saved, blurring the game, and more.


== Syntax ==
== Syntax ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
; Placeholder Code.
Scriptname Example extends Quest
 
string MyCustomMenuName = "MyCustomMenuName" const
 
Event OnQuestInit()
If (!IsMenuRegistered(MyCustomMenuName))
UI:MenuData data = new UI:MenuData
data.MenuFlags = PauseGame | DoNotPreventGameSave | BlurBackground
data.ExtendedFlags = FlagNone
UI.RegisterCustomMenu(MyCustomMenuName, "My\Path\To\FileNameWithoutExtension", "root1", data)
EndIf
EndEvent
 
Group MenuFlags
int Property FlagNone = 0x0 AutoReadOnly
int Property PauseGame = 0x01 AutoReadOnly
int Property DoNotPreventGameSave = 0x800 AutoReadOnly
int Property BlurBackground = 0x400000 AutoReadOnly
EndGroup
</source>
</source>
== Notes ==
As of at least :[[Category:F4SE]] v0.6.13, not all of the menu flags are known or what combinations may need to be used for some menu features.


== See Also ==
== See Also ==
*[[UI Script]]
*[[UI Script]]
* [[RegisterCustomMenu - UI]]




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