Difference between revisions of "ObjectReference Script"
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imported>Hannibalektr |
imported>Hannibalektr |
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*Function [[PushActorAway - ObjectReference|PushActorAway]](Actor akActorToPush, int aiKnockbackDamage) | *Function [[PushActorAway - ObjectReference|PushActorAway]](Actor akActorToPush, int aiKnockbackDamage) | ||
**Pushes the other actor away from this object as if hit by the specified amount of knockback damage. | **Pushes the other actor away from this object as if hit by the specified amount of knockback damage. | ||
*int Function RaidTargetsAvailable(Keyword akActionKW, Message astrConfirm, Location aLocToHighlight, FormList akIncludeKeywordList, FormList akExcludeKeywordList, bool abExcludeZeroPopulation, bool abOnlyOwnedWorkshops, bool abTurnOffHeader, bool abOnlyPotentialVassalSettlements, bool abDisableReservedByQuests) native | |||
*bool Function [[RampRumble - ObjectReference|RampRumble]](float power, float duration, float falloff) | *bool Function [[RampRumble - ObjectReference|RampRumble]](float power, float duration, float falloff) | ||
**Shakes cam/controller based on distance from player | **Shakes cam/controller based on distance from player |