Difference between revisions of "ObjectReference Script"
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Add missing F4SE member functions and struct
imported>Qazaaq (Added motion type properties) |
imported>ShadeMe (Add missing F4SE member functions and struct) |
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**int Motion_Dynamic [1]: | **int Motion_Dynamic [1]: | ||
**int Motion_Keyframed [2]: | **int Motion_Keyframed [2]: | ||
== F4SE Structs == | |||
*Struct [[ConnectPoint Struct - ObjectReference|ConnectPoint]] | |||
**A structure that holds property information about a connect point on a 3D model. | |||
== Global Functions == | == Global Functions == | ||
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== F4SE Member Functions == | == F4SE Member Functions == | ||
*ObjectReference Function [[AttachWire - ObjectReference|AttachWire]](ObjectReference akRef, Form akSpline = None) | |||
**Attach akSpline between two ObjectReferences, and return the created spline. | |||
*ObjectReference Function [[CreateWire - ObjectReference|CreateWire]](ObjectReference akRef, Form akSpline = None) | |||
**Attach akSpline between two ObjectReferences, then enable and return the created spline. | |||
*ObjectMod[] Function [[GetAllMods - ObjectReference|GetAllMods]]() | *ObjectMod[] Function [[GetAllMods - ObjectReference|GetAllMods]]() | ||
**Returns all the mods for this reference. | **Returns all the mods for this reference. | ||
*ConnectPoint[] Function [[GetConnectPoints - ObjectReference|GetConnectPoints]]() | |||
**Returns all the connect points for this reference's 3D model. | |||
*string Function [[GetDisplayName - ObjectReference|GetDisplayName]]() | |||
**Returns the display name for this reference. | |||
*Form[] Function [[GetInventoryItems - ObjectReference|GetInventoryItems]]() | |||
**Returns all the inventory items for this reference. | |||
*float Function [[GetInventoryWeight - ObjectReference|GetInventoryWeight]]() | |||
**Returns inventory weight for this reference. | |||
*bool Function [[TransmitConnectedPower - ObjectReference|TransmitConnectedPower]]() | |||
**Links power to items connected by attach point. | |||
== Events == | == Events == |