Difference between revisions of "Object Mod"
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Added info regarding legendary mods.
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*'''Recipes''': This is where all the [[Constructible Object]] forms that can create this mod will be listed. Appears to be informational only. | *'''Recipes''': This is where all the [[Constructible Object]] forms that can create this mod will be listed. Appears to be informational only. | ||
*'''Mod Collection''': An Object Mod record can either be used to define a single mod or to define a collection of mods. When filling out an [[Object Template]], if you specify a mod collection, the mod that will be applied is randomly chosen from the collection (subject to any specified level restrictions). Think of it as a simplified version of [[LeveledItem]] but for Object Mods. | *'''Mod Collection''': An Object Mod record can either be used to define a single mod or to define a collection of mods. When filling out an [[Object Template]], if you specify a mod collection, the mod that will be applied is randomly chosen from the collection (subject to any specified level restrictions). Think of it as a simplified version of [[LeveledItem]] but for Object Mods. | ||
*'''Legendary Mod''': | *'''Legendary Mod''': Allows the object to be marked with a star in the UI and the effects to be classified as legendary. Checking the box does not automatically add the object to any [[LeveledItem]], [[Instance Naming Rules]], or the game's legendary [[Array Reference|Array]]. | ||
*'''Object Modifier Data''' | *'''Object Modifier Data''' | ||
**'''Filter''': Used to narrow the list of Object Mods that will appear in the Object Mod drop-down. | **'''Filter''': Used to narrow the list of Object Mods that will appear in the Object Mod drop-down. | ||
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* All of the mods in a mod collection must have the same attach point. | * All of the mods in a mod collection must have the same attach point. | ||
* Mod associations are ignored when a mod is selected from a mod collection. | * Mod associations are ignored when a mod is selected from a mod collection. | ||
* If you associate a miscellaneous item with a mod collection it will appear in the crafting menus | * If you associate a miscellaneous item with a mod collection it will appear in the crafting menus. | ||
* In order to be functional in game, legendary mods must be added to the main LegendaryItemQuest's script [[Array Reference|Array]] and those with new names other than the default must be added to Ruleset 0 of the [[Instance Naming Rules]]. See [[MergeWith]] and Instance Naming Rules. Modders with access to the DLCs have examples of both scripts necessary. | |||
== See Also == | == See Also == |