Difference between revisions of "ShowPerkVaultBoyOnHUD - Game"

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== Notes ==
== Notes ==


* SWFs used this way do not seem to support all the features that can be used elsewhere. For example, and SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges.
* SWFs used this way do not seem to support all the features that can be used elsewhere. For example, an SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges.


== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
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