Difference between revisions of "Version Control"
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imported>HaploTR |
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* User 3 uploads version 4 of the .esm to the repository | * User 3 uploads version 4 of the .esm to the repository | ||
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== Merge process and workflow of the individual team member == | |||
* Download the latest .esm file from the repository, to the \Fallout 4\Data\ folder. | |||
* Open the .esp file for the mod, and begin making your changes. | |||
* When you're finished your changes to the .esp, save, and close down the Creation Kit. | |||
* Download the latest .esm file from the repository, to the \Merging\Data\ folder. | |||
** This is ESSENTIAL in the process. Always ensure you merge into the latest version. | |||
** The merge is not done from \Fallout 4\Data\, so ensure this is your final step before initiating your merge. | |||
* With the latest version of the .esm in \Merging\Data\, re-open the Creation Kit. | |||
* Open the .esp as the Active File | |||
** Do not try to skip opening the file, the merge won't work without opening it first | |||
* Once the file is finished opening, click "File" -> "Data..." | |||
* Click on your mod .esm file, and then "Details". | |||
*: [[File:versioncontrol_data_Details.png]] | |||
* When asked "Do you want to use an empty list to save memory?", click "Yes" | |||
* You'll now be shown a new popup titled "File Details", but it will have no contents. | |||
** On your keyboard, press Shift+Ctrl+B | |||
* You'll be asked if you want to update the Bit Array Files, and warned it can take several minutes. Of course, click "Yes". | |||
*: [[File:versioncontrol_update_bit_array_file.png]] | |||
* When it's finished, you'll see "Updating bit arrays...Done" in the bottom status bar of the main window | |||
*: [[File:versioncontrol_update_bit_array_done.png]] | |||
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Good luck! | Good luck! | ||
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