Difference between revisions of "Visual Studio Code"
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imported>ChikkenChazer (Added link to compiler package) |
imported>ChikkenChazer m (Formatting) |
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Alternatively you can utilize VS Code's build and tasks system. | Alternatively you can utilize VS Code's build and tasks system. | ||
====Using the build and tasks system==== | |||
Note: Replace occurences of '''<GAME-DIRECTORY>''' with the path to the directory where your game is installed (Eg.: '''C:\Program Files (x86)\Steam\steamapps\common\Fallout 4''') | Note: Replace occurences of '''<GAME-DIRECTORY>''' with the path to the directory where your game is installed (Eg.: '''C:\Program Files (x86)\Steam\steamapps\common\Fallout 4''') | ||
====Compile single file using default build task==== | =====Compile single file using default build task===== | ||
# First add the [[#Files|ScriptCompileDevVS.bat]] to your '''<GAME-DIRECTORY>\Data\Scripts\Source\User''' directory. The bat file contains basic compiler configuration for development. | # First add the [[#Files|ScriptCompileDevVS.bat]] to your '''<GAME-DIRECTORY>\Data\Scripts\Source\User''' directory. The bat file contains basic compiler configuration for development. | ||
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You may also create a task for each step in the workflow (development, release, final etc.) | You may also create a task for each step in the workflow (development, release, final etc.) | ||
====Compile file on CTRL+S==== | =====Compile file on CTRL+S===== | ||
If you want to compile the edited file every time you save the file (CTRL+S) you can add a hook in keybindings.json | If you want to compile the edited file every time you save the file (CTRL+S) you can add a hook in keybindings.json |