Difference between revisions of "Weapon"
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→Game Data
imported>Qazaaq (see also AimModel) |
imported>Craddok |
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*'''Accuracy Bonus:''' | *'''Accuracy Bonus:''' | ||
*'''Crit Charge Bonus:''' | *'''Crit Charge Bonus:''' | ||
*'''Sighted Transition Seconds:''' | *'''Sighted Transition Seconds:''' The length of time in seconds to move between hip firing and aiming. | ||
*'''Attack Action Point Cost:''' | *'''Attack Action Point Cost:''' | ||
*'''Override Projectile:''' | *'''Override Projectile:''' | ||
*'''Resist:''' | *'''Resist:''' | ||
*'''On Hit:''' | *'''On Hit:''' | ||
*'''Zoom Data:''' | *'''Zoom Data:''' | ||
*'''Instance Naming:''' | *'''Instance Naming:''' The set of generated names applied to this weapon. | ||
*'''Aim Model:''' | *'''Aim Model:''' The [http://www.creationkit.com/fallout4/index.php?title=AimModel Aim Model] object used by this weapon. | ||
*'''Stagger:''' | *'''Stagger:''' | ||
*'''Melee Speed:''' | *'''Melee Speed:''' | ||
*'''Range''' | *'''Range''' | ||
**'''Min:''' | **'''Min:''' Distance in units where damage falloff begins. | ||
**'''Max:''' | **'''Max:''' Distance in units where damage falloff ends. | ||
**'''Fixed:''' | **'''Fixed:''' | ||
*'''Damage''' | *'''Damage''' | ||
**'''Base:''' | **'''Base:''' | ||
**'''Out-of-range Multiplier:''' | **'''Out-of-range Multiplier:''' Percentage of damage done when target is further than the distance specified in Max Range. | ||
**'''Crit Dmg Mult:''' | **'''Crit Dmg Mult:''' Damage is multiplied by this value on critical hits. | ||
**'''Secondary:''' | **'''Secondary:''' | ||
**'''Full Power Seconds:''' | **'''Full Power Seconds:''' |