Difference between revisions of "Weapon"

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463 bytes added ,  20:24, 16 April 2018
imported>Qazaaq
(see also AimModel)
imported>Craddok
Line 52: Line 52:
*'''Accuracy Bonus:'''
*'''Accuracy Bonus:'''
*'''Crit Charge Bonus:'''
*'''Crit Charge Bonus:'''
*'''Sighted Transition Seconds:'''
*'''Sighted Transition Seconds:''' The length of time in seconds to move between hip firing and aiming.
*'''Attack Action Point Cost:'''
*'''Attack Action Point Cost:'''
*'''Override Projectile:'''
*'''Override Projectile:'''  
*'''Resist:'''
*'''Resist:'''
*'''On Hit:'''
*'''On Hit:'''
*'''Zoom Data:'''
*'''Zoom Data:'''  
*'''Instance Naming:'''
*'''Instance Naming:''' The set of generated names applied to this weapon.
*'''Aim Model:'''
*'''Aim Model:''' The [http://www.creationkit.com/fallout4/index.php?title=AimModel Aim Model] object used by this weapon.
*'''Stagger:'''
*'''Stagger:'''
*'''Melee Speed:'''
*'''Melee Speed:'''
*'''Range'''
*'''Range'''
**'''Min:'''
**'''Min:''' Distance in units where damage falloff begins.
**'''Max:'''
**'''Max:''' Distance in units where damage falloff ends.
**'''Fixed:'''
**'''Fixed:'''
*'''Damage'''
*'''Damage'''
**'''Base:'''
**'''Base:'''
**'''Out-of-range Multiplier:'''
**'''Out-of-range Multiplier:''' Percentage of damage done when target is further than the distance specified in Max Range.
**'''Crit Dmg Mult:'''
**'''Crit Dmg Mult:''' Damage is multiplied by this value on critical hits.
**'''Secondary:'''
**'''Secondary:'''
**'''Full Power Seconds:'''
**'''Full Power Seconds:'''
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