Difference between revisions of "Weapon"
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→Game Data
imported>Qazaaq (fixed wiki link) |
imported>Craddok |
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*'''Reload Speed:''' | *'''Reload Speed:''' | ||
*'''Attack Delay Seconds:''' | *'''Attack Delay Seconds:''' | ||
*'''# Projectiles:''' | *'''# Projectiles:''' The amount of projectiles spawned each shot. NOTE: Damage is split between each projectile; for example, if the weapon has 10 damage and 5 projectiles, each projectile will do 2 damage. | ||
*'''Accuracy Bonus:''' | *'''Accuracy Bonus:''' | ||
*'''Crit Charge Bonus:''' | *'''Crit Charge Bonus:''' | ||
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**'''Max:''' Distance in units where damage falloff ends. | **'''Max:''' Distance in units where damage falloff ends. | ||
**'''Fixed:''' | **'''Fixed:''' | ||
*'''Damage''' | *'''Damage''' | ||
**'''Base:''' | **'''Base:''' | ||
**'''Out-of-range Multiplier:''' Percentage of damage done when target is further than the distance specified in Max Range. | **'''Out-of-range Multiplier:''' Percentage of damage done when target is further than the distance specified in Max Range. |