Difference between revisions of "CombatStyle"

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Updated summary and added some info to Close Range: Charging. It appears to only be used by Deathclaws to determine their specific attack types.
imported>Qazaaq
(Updated summary and added some info to Close Range: Charging. It appears to only be used by Deathclaws to determine their specific attack types.)
 
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'''Papyrus:''' [[CombatStyle Script]]
'''Papyrus:''' [[CombatStyle Script]]


A combat style represents an [[Actor]]'s overall approach to combat.
A '''combat style''' represents an [[Actor]]'s overall approach to combat and sets up their preferences, such as how frequently they block or whether they are a ranged combatant or a melee one. Combat Style does not allow you to specify combat tactics. The specific decisions made by the Combat AI cannot be controlled through the Creation Kit. For limited control over combat decisions you can use Combat Override Packages on the Actor's AI Packages Tab (such as Hold Position Packages).
 
The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


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*'''Flanking'''
*'''Flanking'''
**'''Flank Distance:''' Distance to target when trying to flank.
**'''Flank Distance:''' Distance to target when trying to flank.
**'''Flank Variance:'''
**'''Flank Variance:''' Used to vary each time the Actor engages.
**'''Stalk Time:''' Time spent flanking before attacking.
**'''Stalk Time:''' Time spent flanking before attacking.
*'''Charging'''
*'''Charging'''
**'''Charge Distance:'''
**'''Charge Distance:''' Distance to target when trying charge.
**'''Throw Max Targets:'''
**'''Throw Max Targets:'''  
**'''Throw Probability:'''
**'''Throw Probability:''' Used to calculate throwing targets.
**'''Sprint Past Probability:'''
**'''Sprint Past Probability:'''
**'''Sideswipe Probability:'''
**'''Sideswipe Probability:'''
**'''Disengage Probability:'''
**'''Disengage Probability:''' Used to calculate disengaging with target.
{{ClearFloats}}
{{ClearFloats}}


=== Long Range Tab ===
=== Long Range Tab ===
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]]
*'''Strafe Mult:''' How much the actor strafes to dodge [[Projectile]]s when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
*'''Strafe Mult:''' How much the actor strafes to dodge [[Projectile]]<nowiki/>s when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?
*'''Adjust Range Mult:'''
*'''Adjust Range Mult:'''
*'''Wait Mult:'''
*'''Wait Mult:'''
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=== Cover Tab ===
=== Cover Tab ===
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
[[File:CombatStyle Cover Editor.png|thumb|right|400px]]
*'''Cover Search Distance Mult:'''
*'''Cover Search Distance Mult:''' Multiplier for search distance when looking for cover.
{{ClearFloats}}
{{ClearFloats}}


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== Notes ==
== Notes ==
*'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic.
*'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic.
*'''Charging:''' Appears to only be used for Deathclaws as part of their projectiles and attacks.


== See Also ==
== See Also ==

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