39
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imported>Qazaaq |
m (→Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script) |
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'''Type:''' <code>BPTD</code> | '''Type:''' <code>BPTD</code> | ||
<BR/> | <BR/> | ||
'''Papyrus:''' | '''Papyrus:''' [[Actor Script (Papyrus)|Actor Script]] | ||
The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]]. | The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]]. | ||
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[[File:BodyPartData_Editor.png]] | [[File:BodyPartData_Editor.png]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*'''Skeleton Model:''' | *'''Skeleton Model:''' The 3D art of the character skeleton with the bones. | ||
*'''Part Data:''' | *'''Part Data:''' The collection of Body Part records. | ||
== Body Part Dialog == | == Body Part Dialog == | ||
[[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]] | [[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]] | ||
*'''Part Name:''' | *'''Part Name:''' Name of Bone used by VATS or the Creation Kit. | ||
*'''Part Type:''' | *'''Part Type:''' Limb of an Actor as defined by the Skeleton Model. This is used by [[Dismember - Actor|Dismember()]] on [[Actor Script (Papyrus)|Actor Script]]. | ||
*'''Part Node:''' | *'''Part Node:''' Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed. | ||
*'''VATS Target:''' | *'''VATS Target:''' String used by VATS. | ||
*'''Geometry Segment Index:''' | *'''Geometry Segment Index:''' Index of segments for dismemberment. | ||
*'''Actor Value:''' | *'''Actor Value:''' Conditions for each bone part to tell the game if the limb is crippled. | ||
*'''Damage Multi:''' | *'''Damage Multi:''' | ||
*'''Health Percent:''' | *'''Health Percent:''' | ||
*'''To Hit Chance:''' | *'''To Hit Chance:''' | ||
*'''Non-Lethal Dismemberment Chance:''' | *'''Non-Lethal Dismemberment Chance:''' | ||
*'''Hit Reaction:''' | *'''Hit Reaction:''' | ||
**'''Start:''' | **'''Start:''' | ||
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**'''Tessellation:''' | **'''Tessellation:''' | ||
**'''Meat Cap Sever:''' | **'''Meat Cap Sever:''' | ||
*'''Severable:''' | *'''Severable:''' If checked, the limb is severable at the Part Node. | ||
**'''Explosion Type:''' | **'''Explosion Type:''' | ||
**'''Generic Debris:''' | **'''Generic Debris:''' | ||
**'''Debris Scale:''' | **'''Debris Scale:''' | ||
**'''Blood Spurt/Decal Impact Data:''' | **'''Blood Spurt/Decal Impact Data:''' | ||
**'''Decal Count:''' | **'''Decal Count:''' | ||
*'''Explodable:''' | *'''Explodable:''' If checked, the limb has multiple nodes used for explosions to create a gory effect. | ||
**'''Explosion Chance%:''' | **'''Explosion Chance%:''' | ||
**'''Absolute:''' | **'''Absolute:''' |
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