Difference between revisions of "Sound Keyword Mapping"

Jump to navigation Jump to search
m
imported>Qazaaq
(Created page with "'''Type:''' <code>KSSM</code> <BR/> '''Papyrus:''' None The Sound Keyword Mapping object is found within the Object Window under the :C...")
 
 
Line 3: Line 3:
'''Papyrus:''' None
'''Papyrus:''' None


The [[Sound Keyword Mapping]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]].
The [[Sound Keyword Mapping]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]]. This type of object maps the sound [[Keywords]] found on the [[Weapon]] object to the appropriate [[Sound Descriptor]](s).


== Editor Dialog ==
== Editor Dialog ==
[[File:Sound Keyword Mapping Editor.png]]
[[File:Sound Keyword Mapping Editor.png]]
*{{Template:Editor:Property:ID|property=Editor ID}}
*{{Template:Editor:Property:ID|property=Editor ID}}
*'''Primary Descriptor:'''
*'''Primary Descriptor:''' Descriptor that is defined in both the Creation Kit and on the animation file of the [[Weapon]].
*'''Exterior Tail:'''
*'''Exterior Tail:'''
*'''VATS Descriptor:'''
*'''VATS Descriptor:''' If VATS has another Descriptor that will play in place of the primary descriptor.
*'''VATS Threshold:'''
*'''VATS Threshold:'''
*'''Reverb Descriptors:'''
*'''Reverb Descriptors:'''

Navigation menu