TryToStopCombat - ReferenceAlias

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

Member of: ReferenceAlias Script

This is a convenient way to have an actor in an alias stop combat without calling GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call StopCombat() on them without having to test for an actor being present first.

Syntax[edit | edit source]

bool Function TryToStopCombat()

Parameters[edit | edit source]

None

Return Value[edit | edit source]

True if the actor stopped combat, false if no actor was there to be stopped

Examples[edit | edit source]

; Try to get the bandit to stop combat
if BanditAlias.TryToStopCombat()
  Debug.Trace("Bandit stopped combat!")
else
  Debug.Trace("No banded to stop...")
endIf

See Also[edit | edit source]