Difference between revisions of "ActiveMagicEffect Script"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Added to the Actor category)
imported>Qazaaq
Line 42: Line 42:
== Notes ==
== Notes ==
ActiveMagicEffects will also receive events from the [[Actor Script#Events|Actor]] they are attached to.
ActiveMagicEffects will also receive events from the [[Actor Script#Events|Actor]] they are attached to.
== See Also ==
*[[:Category:Actor|Actor Category]]

Revision as of 23:02, 6 June 2016

Extends: ScriptObject

Editor: Magic Effect

Script for the manipulation of active magic effects (MagicEffects currently attached to an Actor)

Definition

ScriptName ActiveMagicEffect extends ScriptObject Native Hidden

Properties

None

Global Functions

None

Member Functions

Events

  • Event OnEffectStart(Actor akTarget, Actor akCaster)
    • Event received when this effect starts
  • Event OnEffectFinish(Actor akTarget, Actor akCaster)
    • Event received when this effect has finished

Notes

ActiveMagicEffects will also receive events from the Actor they are attached to.

See Also