Difference between revisions of "Book"

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imported>Qazaaq
(Added editor property fields)
imported>Qazaaq
(added reference script)
 
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'''Type:''' <code>BOOK</code>
'''Type:''' <code>BOOK</code>
<BR/>
<BR/>
'''Papyrus:''' [[Book Script]]
'''Papyrus:''' [[Book Script]]. [[ObjectReference Script]]


Books include text that can be read by the player or "teach" a [[Spell]] or [[Perk]].
Books include text that can be read by the player or "teach" a [[Spell]] or [[Perk]].
The [[Book]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Book_Object.png]]
[[File:Book Object.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 13:31, 30 September 2018

Type: BOOK
Papyrus: Book Script. ObjectReference Script

Books include text that can be read by the player or "teach" a Spell or Perk. The Book object is found within the Object Window under the Items Category.

Editor Dialog[edit | edit source]

Book Object.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.
  • Teaching:
    • Advance Actor Value:
    • Add Spell: The book adds the selected Spell to the player when read.
    • Add Perk: The book adds the selected Perk to the player when read.
    • None of the above: The book has no teaching qualities.
  • Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • World Art: The 3D Model File as seen in the world.
  • Inventory Art: The 3D model that appears in the inventory. Contains additional details for the book interface. Contains additional details for the book interface.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Can't be Taken:
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Featured Item Message:
  • Description: The object's description as it will appear within user interface menus.
  • Book Text: The text content of the book. Text Replacement may be used here.
  • Text Offset XY:
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also[edit | edit source]