Difference between revisions of "Constructible Object"
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== Editor Dialog== | == Editor Dialog== | ||
[[File: | [[File:Constructible_Object_Editor.PNG]] | ||
* '''ID''': The editor ID which is used by the Creation Kit. | * '''ID''': The editor ID which is used by the Creation Kit. | ||
* '''Workbench Keyword''': What workbench this object should show up at. For example: WorkbenchChemLab to make it show up at the chemistry station for crafting. See Notes. | * '''Workbench Keyword''': What workbench this object should show up at. For example: WorkbenchChemLab to make it show up at the chemistry station for crafting. See Notes. |
Revision as of 03:41, 18 October 2017
Papyrus: ConstructibleObject Script
This form allows you to define the requirements for crafting items in-game.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Workbench Keyword: What workbench this object should show up at. For example: WorkbenchChemLab to make it show up at the chemistry station for crafting. See Notes.
- Pickup Sound: The sound made when the created object is picked up in workshop mode.
- Putdown Sound: The sound made when the created object is put down in workshop mode.
- Menu Art Object:
- Created Object: The object you are crafting.
- Created Object Count: How many objects this recipe yields.
- Priority: Controls the order that this object will appear in the menus. Zero is the highest priority. COBJs with the same priority will be ordered alphabetically.
- Recipe Filters: Keywords which define what category something belongs in. For example RecipeUtility will on an object crafted at WorkbenchChemLab will make this show up in the Utility category at the chemistry station.
- Required Item List: Items that you must have in your working inventory in order to craft this. They will be consumed from the workbench first, then the player inventory. Right click, then select 'new' to add lines.
- Description: Textual description of what you are creating.
- Match Conditions: These conditions must be met in order for the item to be crafted at the workbench.
Notes
- Workbench Keyword does not appear to be used for Object Mods, just for creating new items. For mods, what items and what workbenches they show up at seem to be defined by the series of Keywords that define Attach Points and Mod Associations that are attached to various objects and their Object Mods.