Difference between revisions of "IsMenuEnabled - InputEnableLayer"
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imported>Plplecuyer (→Syntax) |
imported>Qazaaq (added category) |
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'''Member of:''' [[InputEnableLayer Script]] | '''Member of:''' [[InputEnableLayer Script]] | ||
Line 7: | Line 5: | ||
== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
bool Function IsMenuEnabled() | bool Function IsMenuEnabled() Native | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
None | None | ||
== Return Value == | == Return Value == | ||
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*[[IsMovementEnabled - InputEnableLayer]] | *[[IsMovementEnabled - InputEnableLayer]] | ||
*[[IsSneakingEnabled - InputEnableLayer]] | *[[IsSneakingEnabled - InputEnableLayer]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:User Interface]] |
Latest revision as of 20:48, 11 February 2018
Member of: InputEnableLayer Script
Checks to see if menu controls are currently enabled on this layer or not.
Syntax[edit | edit source]
bool Function IsMenuEnabled() Native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
If the menu controls are currently enabled on this layer or not.
Examples[edit | edit source]
; Is this layer allowing menu access?
if myLayer.IsMenuEnabled()
Debug.Trace("Player can use the menu (if no one else is blocking)!")
endIf
See Also[edit | edit source]
- InputEnableLayer Script
- IsActivateEnabled - InputEnableLayer
- IsCamSwitchEnabled - InputEnableLayer
- IsFastTravelEnabled - InputEnableLayer
- IsFightingEnabled - InputEnableLayer
- IsJournalEnabled - InputEnableLayer
- IsLookingEnabled - InputEnableLayer
- IsMovementEnabled - InputEnableLayer
- IsSneakingEnabled - InputEnableLayer