Difference between revisions of "TalkingActivator"
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imported>Qazaaq (added description) |
imported>Qazaaq (Added editor property fields) |
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Line 9: | Line 9: | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | *{{Template:Editor:Property:Name}} | ||
*{{Template:Editor:Property:Model}} | |||
*'''Looping Sound:''' | *'''Looping Sound:''' | ||
*'''Voice Type:''' | *'''Voice Type:''' | ||
Line 20: | Line 21: | ||
**'''On Local Map:''' | **'''On Local Map:''' | ||
*{{Template:Editor:Property:Keywords}} | *{{Template:Editor:Property:Keywords}} | ||
*{{Template:Editor:Property:Papyrus Script}} | |||
== See Also == | == See Also == |
Revision as of 22:49, 29 October 2017
Type: TACT
Papyrus: TalkingActivator Script
The TalkingActivator object is found within the Object Window under the Actor Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Looping Sound:
- Voice Type:
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Flags
- Radio Station:
- Cont. Broadcast:
- Non-Pipboy:
- Random Anim Start:
- No Voice Filter:
- On Local Map:
- Keywords: A list of Keywords that signal information to other Game Systems.
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.