TalkingActivator

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Type: TACT
Papyrus: TalkingActivator Script

The TalkingActivator object is found within the Object Window under the Actor Category.

Editor Dialog[edit | edit source]

TalkingActivator Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: The object's name as it will appear within the game world and user interface menus.
  • Model: The 3D Model File that will be used for this object.
  • Looping Sound:
  • Voice Type:
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Flags
    • Radio Station:
    • Cont. Broadcast:
    • Non-Pipboy:
    • Random Anim Start:
    • No Voice Filter:
    • On Local Map: Indicates this object will appear on the user interface's local map menu.
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.

See Also[edit | edit source]