Difference between revisions of "Category:Game Files"
imported>Qazaaq |
imported>Qazaaq |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
A reference of all the game files and directories that may be encountered while using Fallout 4 and the [[Creation Kit]]. | |||
This reference will explain their uses, differences, and importance to making mods. | |||
== Data == | |||
Fallout 4 and the [[Creation Kit]] will load file assets from the ''Data'' directory, located <code>...\Steam\SteamApps\common\Fallout 4\Data\</code>. | |||
The game will load [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s from this folder. | |||
With the [[Enable Loose Files]] configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type. | |||
'''Directories''' | |||
*<code>...\Fallout 4\Data\</code>: Loads [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s. | |||
*<code>...\Fallout 4\Data\Interface\</code>: Loads [[Interface File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Layouts\</code>: Loads window presets for the [[Creation Kit]]. | |||
*<code>...\Fallout 4\Data\LSData\</code>: Loads lip sync data for the [[Creation Kit]]. | |||
*<code>...\Fallout 4\Data\Materials\</code>: Loads [[Material File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Meshes\</code>: Loads [[Model File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Programs\</code>: Loads [[Interface File]]s for [[Holotape]]s which are a ''Program''. | |||
*<code>...\Fallout 4\Data\Scripts\</code>: Loads [[Script File]]s | |||
*<code>...\Fallout 4\Data\Sound\</code>: Loads [[Sound File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Textures\</code>: Loads [[Texture File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Video\</code>: Loads [[Video File]]s for Fallout 4. | |||
== User == | |||
Fallout 4 and the [[Creation Kit]] will store various application settings in your [https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile] | |||
This is typically located <code>C:\Users\<USERNAME>\...</code>. | |||
There, you see folders such as ''Desktop'', ''Downloads'', ''Documents'', ''Music'', and ''Pictures''. | |||
'''Directories''' | |||
*<code>C:\Users\<USERNAME>\AppData\Local\Fallout4\..</code>: Application settings related to ''Load Order'' and activated ''DLC''. Used by Fallout 4 and the [[Creation Kit]]. | |||
*<code>C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...</code>: Used by the [[Creation Kit]] to write temporary files for compiling [[Papyrus]] scripts. | |||
*<code>C:\Users\<USERNAME>\Documents\My Games\Fallout4\...</code>: | |||
== Assets == | |||
Between runtime and authortime, the game uses many kinds of files. The following asset types have details. | |||
*[[Data File]] | |||
*[[Archive File]] | |||
*[[String File]] | |||
*[[Initialization File]] | |||
*[[Text File]] | |||
*[[Sound File]] | |||
*[[Model File]] | |||
*[[Texture File]] | |||
*[[Material File]] | |||
*[[Script File]] | |||
*[[Interface File]] | |||
*[[Video File]] | |||
== See Also == | |||
*[[Enable Loose Files]] | |||
*[[Tooling Reference]] | |||
*[[Editor Reference]] | |||
*[https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile] | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
Latest revision as of 00:47, 10 December 2018
A reference of all the game files and directories that may be encountered while using Fallout 4 and the Creation Kit. This reference will explain their uses, differences, and importance to making mods.
Data[edit | edit source]
Fallout 4 and the Creation Kit will load file assets from the Data directory, located ...\Steam\SteamApps\common\Fallout 4\Data\
.
The game will load Data Files, Archive Files, and Initialization Files from this folder.
With the Enable Loose Files configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.
Directories
...\Fallout 4\Data\
: Loads Data Files, Archive Files, and Initialization Files....\Fallout 4\Data\Interface\
: Loads Interface Files for Fallout 4....\Fallout 4\Data\Layouts\
: Loads window presets for the Creation Kit....\Fallout 4\Data\LSData\
: Loads lip sync data for the Creation Kit....\Fallout 4\Data\Materials\
: Loads Material Files for Fallout 4....\Fallout 4\Data\Meshes\
: Loads Model Files for Fallout 4....\Fallout 4\Data\Programs\
: Loads Interface Files for Holotapes which are a Program....\Fallout 4\Data\Scripts\
: Loads Script Files...\Fallout 4\Data\Sound\
: Loads Sound Files for Fallout 4....\Fallout 4\Data\Textures\
: Loads Texture Files for Fallout 4....\Fallout 4\Data\Video\
: Loads Video Files for Fallout 4.
User[edit | edit source]
Fallout 4 and the Creation Kit will store various application settings in your Windows User Profile
This is typically located C:\Users\<USERNAME>\...
.
There, you see folders such as Desktop, Downloads, Documents, Music, and Pictures.
Directories
C:\Users\<USERNAME>\AppData\Local\Fallout4\..
: Application settings related to Load Order and activated DLC. Used by Fallout 4 and the Creation Kit.C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...
: Used by the Creation Kit to write temporary files for compiling Papyrus scripts.C:\Users\<USERNAME>\Documents\My Games\Fallout4\...
:
Assets[edit | edit source]
Between runtime and authortime, the game uses many kinds of files. The following asset types have details.
- Data File
- Archive File
- String File
- Initialization File
- Text File
- Sound File
- Model File
- Texture File
- Material File
- Script File
- Interface File
- Video File
See Also[edit | edit source]
Subcategories
This category has the following 4 subcategories, out of 4 total.
C
F
Pages in category "Game Files"
The following 16 pages are in this category, out of 16 total.