Difference between revisions of "Class"
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imported>Qazaaq (Added editor property fields) |
imported>Qazaaq (removed double, obsolete) |
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'''Papyrus:''' [[Class Script]] | '''Papyrus:''' [[Class Script]] | ||
The | The ''Class'' form allows you to specify how an [[Actor]] will distribute the attribute and skill bonuses they gain based on their level. | ||
It also affects a few other systems, such as bleedout for essential actors and skill training for trainers. | |||
== Editor Dialog == | == Editor Dialog == | ||
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*{{Template:Editor:Property:Name|property=Full Name}} | *{{Template:Editor:Property:Name|property=Full Name}} | ||
*{{Template:Editor:Property:Description}} | *{{Template:Editor:Property:Description}} | ||
*{{Template:Editor:Property:Menu Image | *{{Template:Editor:Property:Menu Image}} | ||
*'''Bleedout Default:''' | *'''Bleedout Default:''' If the actor is essential or protected, and their health falls below this ratio, they enter the bleedout state and drop to one knee until their health recovers. A value of 0.1 means that bleedout will occur when the actor's health falls below 10%. | ||
*'''Base Actor Values:''' A collection of | *'''Base Actor Values:''' A collection of [[Actor Value]]s this class is based on. | ||
**{{Template:Editor:Property:Actor Value}} | **{{Template:Editor:Property:Actor Value}} | ||
**'''Number:''' The amount to change the actor value by represented as a float. | **'''Number:''' The amount to change the actor value by represented as a float. | ||
== Notes == | == Notes == | ||
* | *A ''Class'' is used on the [[Actor#Stats|actor stats tab]]. | ||
* A | *A ''Class'' is only applicable to an [[NPC]]. A class has no meaning for the player actor. | ||
== See Also == | == See Also == | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Character]] | [[Category:Character]] |
Latest revision as of 18:50, 7 December 2018
Type: CLAS
Papyrus: Class Script
The Class form allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as bleedout for essential actors and skill training for trainers.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Full Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Description: The object's description as it will appear within user interface menus.
- Menu Image: The Texture File to use for a menu image. This property is depreciated, obsolete, or does not appear to be used by the game.
- Bleedout Default: If the actor is essential or protected, and their health falls below this ratio, they enter the bleedout state and drop to one knee until their health recovers. A value of 0.1 means that bleedout will occur when the actor's health falls below 10%.
- Base Actor Values: A collection of Actor Values this class is based on.
- Actor Value: The Actor Value to use.
- Number: The amount to change the actor value by represented as a float.
Notes[edit | edit source]
- A Class is used on the actor stats tab.
- A Class is only applicable to an NPC. A class has no meaning for the player actor.