Difference between revisions of "Text Replacement"

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imported>Qazaaq
(missing some fonts)
imported>Qazaaq
(added CC fonts)
 
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The current font configuration can be found in ''Fallout 4\Data\Interface\FontConfig.txt''
The current font configuration can be found in ''Fallout 4\Data\Interface\FontConfig.txt''


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf [[File:Roboto Condensed Example.png|thumb|top|Example of the main Fallout 4 font]]
**'''Symbol:''' $MAIN_Font
**'''Font Class:''' $MAIN_Font
**'''Font Family:''' Roboto Condensed
**'''Font Family:''' Roboto Condensed
**'''Font Style:''' Normal
**'''Font Style:''' Normal


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf [[File:Roboto Condensed Bold Example.png|thumb|top|Example of the main Fallout 4 font, bolded]]
**'''Symbol:''' $MAIN_Font_Bold
**'''Font Class:''' $MAIN_Font_Bold
**'''Font Family:''' Roboto Condensed
**'''Font Family:''' Roboto Condensed
**'''Font Style:''' Bold
**'''Font Style:''' Bold


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf [[File:Handwritten Institute Font Example.png|thumb|top|Example of the handwritten font in Fallout 4]]
**'''Symbol:''' $HandwrittenFont
**'''Font Class:''' $HandwrittenFont
**'''Font Family:''' Handwritten_Institute
**'''Font Family:''' Handwritten_Institute
**'''Font Style:''' Normal
**'''Font Style:''' Normal


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf [[File:Brody Bold Example.png|thumb|top|Example of the Brody font in Fallout 4]]
**'''Symbol:''' $BRODY
**'''Font Class:''' $BRODY
**'''Font Family:''' "Brody"
**'''Font Family:''' "Brody"
**'''Font Style:''' Bold
**'''Font Style:''' Bold


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf [[File:Share-TechMono Font Example.png|thumb|top|Example of the terminal font in Fallout 4]]
**'''Symbol:''' $Terminal_Font
**'''Font Class:''' $Terminal_Font
**'''Font Family:''' Share-TechMono
**'''Font Family:''' Share-TechMono
**'''Font Style:''' Normal
**'''Font Style:''' Normal


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf
**'''Symbol:''' $Controller_Buttons
**'''Font Class:''' $Controller_Buttons
**'''Font Family:''' Controller  Buttons
**'''Font Family:''' Controller  Buttons
**'''Font Style:''' Normal
**'''Font Style:''' Normal


*'''Library:'''Interface\fonts_en.swf
*'''Library:'''Interface\fonts_en.swf
**'''Symbol:''' $Controller_Buttons_inverted
**'''Font Class:''' $Controller_Buttons_inverted
**'''Font Family:''' Controller  Buttons inverted
**'''Font Family:''' Controller  Buttons inverted
**'''Font Style:''' Normal
**'''Font Style:''' Normal


*'''Library:'''Interface\fonts_console.swf
*'''Library:'''Interface\fonts_en.swf
**'''Symbol:''' $ConsoleFont
**'''Font Class:''' $CClub_Font
**'''Font Family:''' Eurostile LT Std Roman
**'''Font Style:''' None
 
*'''Library:'''Interface\fonts_en.swf
**'''Font Class:''' $CClub_Font_Bold
**'''Font Family:''' Eurostile Cyr Std Bold
**'''Font Style:''' None
 
*'''Library:'''Interface\fonts_console.swf [[File:Arial Font Example.png|thumb|top|Example of the console font in Fallout 4]]
**'''Font Class:''' $ConsoleFont
**'''Font Family:''' Arial
**'''Font Family:''' Arial
**'''Font Style:''' Normal
**'''Font Style:''' Normal


*'''Library:'''Interface\fonts_console.swf
*'''Library:'''Interface\fonts_console.swf [[File:Consolas Font Example.png|thumb|top|Example of the console debug font in Fallout 4]]
**'''Symbol:''' $DebugTextFont
**'''Font Class:''' $DebugTextFont
**'''Font Family:''' Consolas
**'''Font Family:''' Consolas
**'''Font Style:''' Normal
**'''Font Style:''' Normal

Latest revision as of 14:38, 16 May 2018

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The Text Replacement game system parses value tokens and formatting tags. This is used on a several forms like Books and Terminals.

Tokens[edit | edit source]

Quest-associated books can contain tokens used for Text Replacement if you add a book alias to the quest and set "Uses Stored Text" flag on this alias.

Markup[edit | edit source]

Some text fields support a variety of Markup tags used with formatting.

Example[edit | edit source]

<!--This is the example for text markup-->
<font face='$HandwrittenFont' size='35'>Hello World!</font>
<b><i><u>This is bold, italic, and underlined.</u></i></b>
<BR>These are some colors I like.
<ul>
<li>Black</li>
<li>White</li>
<li>Red</li>
<li>Green</li>
<li>Blue</li>
</ul></nowiki>
[pagebreak]
<!--A new page has starts here-->
<p align='center'>My center aligned text.
<p align='left'>My left aligned text.

Syntax[edit | edit source]

  • Comment Tag
    • Tag: <!--Comment text-->
    • Description: Comments tell the renderer not display the text wrapped within the tags while still retaining the text in the editor.
  • Bold Tag
    • Tag: <b></b>
    • Description: Text surrounded by bold tags will be bolded.
  • Italic Tag
    • Tag: <i></i>
    • Description: Text surrounded by italics tags will be italicized.
  • Underline Tag
    • Tag: <u></u>
    • Description: Text surrounded by underline tags will be underlined.
  • List Tag
    • Tag: <ul><li>ITEM HERE</li></ul>
    • Description: Creates list items with an empty square for the icon. Each list item is indented and separated by an empty line.
    • Example: <ul><li>Red</li><li>Green</li><li>Blue</li></ul>
  • Line-Break Tag
    • Tag: <br>
    • Description: Breaks the text to the next line. Strictly speaking, this tag isn't necessary. You can just as easily add blank lines to the book text.
  • Page-Break
    • Tag: [pagebreak]
    • Description: Breaks to the next page. Must be on its own line. Text automatically breaks to the next page once it reaches the end.
    • Note: images do not, so if you notice your images running off the edge of the page, manually place a page-break or reduce the size of your image.
  • Paragraph Tag
    • Tag: <p>
    • Description: Aligns and delineates a block of text as a paragraph.
      • Alignment
        • Tag: <p align='center'>
        • Description: Aligns the surrounded text. Valid values are 'left', 'right', 'justify', 'center'.
        • Note: If you want to place an image within some text so that it wraps around it, the text containing the image needs to be within paragraph tags.
  • Font Tags
    • Tag: <font>
    • Description: Changes the font attributes of the surrounded text.
      • Color
        • Tag: <font color='#FFFFFF'></font>
        • Description: Changes the font's color.
      • Face
        • Tag: <font face='$HandwrittenFont'></font>
        • Description: Changes the typeface of the font. See the fonts section for valid typeface names.
      • Point Size
        • Tag: <font size='20'></font>
        • Description: Changes the font size. See below for the line lengths you can accommodate using different font sizes.
      • Alpha
        • Tag: <font alpha='#FF'></font>
        • Description: Changes the font's transparency. Two-digit hexadecimal values from '#00' (fully transparent) through '#FF' (fully opaque) are supported.
  • Image tags
    • Tag: <img>
    • Description: Places an image on the page.
      • Source Filename
        • Tag: <img src='img://example.dds'>
        • Description: This attribute specifies the filename of the image you want to show up. You need to use the texture path to an image.
        • Note: Make sure the filename begins with img://.
      • Height and Width
        • Tag: <img src='example.dds' height='40' width='40'>
        • Description: Sets the height and width of the image in pixels.
      • Illuminated Letters
        • Tag: <img src='img://Textures/Interface/Books/Illuminated_Letters/X_letter.png'>
        • Description: Used for adding special illuminated letters at the beginning of books. (Replace the "X" with any letter or number.)

Fonts[edit | edit source]

The fonts displayed in game are stored in a Flash File font library. These font libraries are shared between menus during runtime. The current font configuration can be found in Fallout 4\Data\Interface\FontConfig.txt

  • Library:Interface\fonts_en.swf
    Example of the main Fallout 4 font
    • Font Class: $MAIN_Font
    • Font Family: Roboto Condensed
    • Font Style: Normal
  • Library:Interface\fonts_en.swf
    Example of the main Fallout 4 font, bolded
    • Font Class: $MAIN_Font_Bold
    • Font Family: Roboto Condensed
    • Font Style: Bold
  • Library:Interface\fonts_en.swf
    Example of the handwritten font in Fallout 4
    • Font Class: $HandwrittenFont
    • Font Family: Handwritten_Institute
    • Font Style: Normal
  • Library:Interface\fonts_en.swf
    Example of the Brody font in Fallout 4
    • Font Class: $BRODY
    • Font Family: "Brody"
    • Font Style: Bold
  • Library:Interface\fonts_en.swf
    Example of the terminal font in Fallout 4
    • Font Class: $Terminal_Font
    • Font Family: Share-TechMono
    • Font Style: Normal
  • Library:Interface\fonts_en.swf
    • Font Class: $Controller_Buttons
    • Font Family: Controller Buttons
    • Font Style: Normal
  • Library:Interface\fonts_en.swf
    • Font Class: $Controller_Buttons_inverted
    • Font Family: Controller Buttons inverted
    • Font Style: Normal
  • Library:Interface\fonts_en.swf
    • Font Class: $CClub_Font
    • Font Family: Eurostile LT Std Roman
    • Font Style: None
  • Library:Interface\fonts_en.swf
    • Font Class: $CClub_Font_Bold
    • Font Family: Eurostile Cyr Std Bold
    • Font Style: None
  • Library:Interface\fonts_console.swf
    Example of the console font in Fallout 4
    • Font Class: $ConsoleFont
    • Font Family: Arial
    • Font Style: Normal
  • Library:Interface\fonts_console.swf
    Example of the console debug font in Fallout 4
    • Font Class: $DebugTextFont
    • Font Family: Consolas
    • Font Style: Normal